According to a report published by App Annie on total app downloads in the second quarter (Q2), the Google Play Store secured 10% more downloads compared to the iTunes AppStore. However, the report also reveals that Apple still zoomed past Google when it came to in-app purchases. So we can concur that while the Google Play Store saw most of the downloads, it was Apple who actually managed to benefit financially and by a huge margin.
Most of the in-app purchases on iOS came from U.S and Japan, while on the Play Store, most of the paid purchases came from South Korea, U.S and Japan. In fact, these three countries make up for over 70% of all in-app purchases made in the Play Store. This is exactly the reason why app developers find iOS more lucrative compared to Android or Windows Phone. It is also well known that returns are much higher for an iOS app compared to an Android app.
It is interesting to point out that over 70% of the iOS app revenue came from games. The platform has some exclusive titles like Infinity Blade II which are raking in big money for the developers as well as Apple. So it would make sense for Google to look into these aspects rather seriously and perhaps work out deals with app developers to bring in some exclusive content for the platform.
Source: App Annie
Via: Phone Arena
Apple has the largest app ecosystem as of now, and with good reason. It’s pretty strict with its policies and the developers get the best reward for their efforts on iOS compared to other platforms. But a recent exploit in the app submission process has allowed developers to scam a few users of their money. How? Well, these scamsters apparently use one screenshot while submitting the app to Apple and then immediately change it (by borrowing it from somewhere else) so as to scam people into buying the app. This is manageable for free apps, but since some apps are paid, it’s understandably annoying for the buyers.
And now, Apple is all set to crack the whip on this as it has applied a new rule which will lock updating of the app screenshots once the app is submitted with Apple to review. And updating the screenshot will be allowed only if there’s a valid and legitimate update to the entire app and developers won’t be able to switch screenshots according to their liking. This is a great move by Apple and one which will help avoid innocent buyers from getting scammed. Fair and honest developers who aren’t involved in any such business might have to struggle a little because of this, but well, this is a major flaw and needed to be fixed.
This is what Apple had to say – “Beginning January 9, app screenshots will be locked in iTunes Connect once your app has been approved. New screenshots may be uploaded when you submit a binary for an update to an existing app or a new app.” So there you have it, you will not have to worry about having bought something else and paid for something else altogether. This new policy will obviously have its downsides too, but the larger goal here is to avoid scamming. A popular example of this was the app “Mooncraft” app, which is a clear rip-off of the widely popular Minecraft game. For those unlucky bunch who actually confused the two, the screenshots provided with Mooncraft’s listing was exactly the same as Minecraft’s, so they went ahead and downloaded it, thinking it’s the same thing. In another case, a developer switched the original screenshots of the app with the ones borrowed from a Nintendo DS to lure buyers while the actual app had none of that. Needless to say, it didn’t end well for them.
It’s really strange how developers manage to scam people just to make some quick bucks. It is now to be seen if Apple will ban these developers or take some sort of action against them. Because there are plenty of innocent users out there who shelled out their money for something which wasn’t real or didn’t even exist. We hope this new policy from Apple will fix this issue once and for all.
Here’s a video for the scammy Mooncraft game below:
Source: Apple Insider
We all love shopping for apps on the respective app hubs. But big ticket developers don’t make it easy on us by charging a premium for their exclusive apps. Mostly ranging from $1.99 to $6.99 these apps don’t go easy on our wallets. And it seems like Sega understands that as the developing house has just announced the price reduction of 26 mobile titles. Most of these are iOS titles, with only five Android titles included in the promotion, and that is because there aren’t many titles on Android, but it should be a welcome addition nonetheless. Games like Sonic the Hedgehog 4: Ep 1, Sonic the Hedgehog 4: Ep 2 and Sonic CD are now selling for $0.99. Jet Set Radio and Total War Battles are priced at $1.99 on the Google Play Store. Japanese developers Sega are originally known for the popular Sonic the Hedgehog and Virtua Fighter series of games. Sega is a well-known name in the video game development as well as the console arena, in the works since the early 80s.
Sega also slashed the prices of 21 iOS titles, which is great news for iOS users. Even here, not all games are down to $0.99. Jet Set Radio, Crazy Taxi and Total War Battles will cost $1.99 while the rest of the 18 games will only cost $0.99 till the promotion lasts. The sheer number of iOS apps by Sega in comparison to Android apps is alarming. It is immediately clear that Sega has near to 4x more apps on the iTunes AppStore in comparison to the Google Play Store. However most of these games are merely small titles and don’t give too much work for the GPU. This promotion will last till January 3, so we recommend you get as many apps as possible while you can.
App developers are taking to the holiday season to slash the prices of their titles. Not only does this increase the number of sales of the apps, but also makes the app more attractive to almost everybody out there. Plenty of users shy away from apps just because they’re paid and promotions like these go a long way in making them more approachable. Gameloft is known to carry out such promotions as it did last year. This year it has already announced promotions for iOS users although Android users are still waiting for the $0.99 apps to start rolling in. And mind you, these are popular apps like the Iron Man 2, NOVA 3 and the Dark Knight Rises, so it seems like Gameloft gives more bang to the buck compared to Sega.
Via: Phone Arena
Ever since Apple decided to ditch Google Maps in favor of its own Maps app, it hasn’t won over a lot of fans. Not only was Apple’s offering inaccurate, but it was also believed to be life threatening in some cases. Apple has previously asked users to opt for third party Maps applications found in the iTunes Play Store instead of relying on the native app. And right about then, we began hearing murmurs about the launching of Google Maps as a third party application in the Play Store. It has been somewhat of a mystery really, but it isn’t anymore as Google has formally launched the app for iOS devices. The app comes with an array of features as you would expect from Google Maps, and it offers turn by turn navigation too in its own Google’esque way.
There’s the complete set of features you would expect from Google Maps and this is a substantially upgraded version of what natively existed on iOS prior to iOS 6. The app also brings forth its standard Street View feature along with more than accurate transit directions for your nearby bus or train station. It’s a pretty welcome addition to the iOS ecosystem and one which has seen thousands of downloads already. Some would say the app has been long overdue, but it was not Google’s problem in the first place. Apple was cocky enough to go without Google Maps and failed miserably, even leading to the firing of one of the iOS development team’s key men, Scott Forstall.
As you would expect from an iOS app, this one too has its own slurry of features giving it the unique touch. Unfortunately if you’re on an iPad, you might still have to deal with the iPhone version of the app on the big screen, which as we all know looks pretty horrible. So there you have it folks, Google has come to the rescue of Apple with Google Maps in a fairly unselfish way. We would have expected Google to make Apple wait a while before posting the app as a punishment to its arrogance, ah well. What’s interesting to see now is how Apple will go back from this. As expected, the folks at iOS development team are back to the drawing board to improve their native maps app. So if a time should arrive when Apple thinks its offering is substantially better than Google Maps, will it remove Google Maps from the AppStore? Because as we all know, people would be pretty hooked to G Maps by then and it would take some convincing to make them delete the app in favor of Apple Maps. Should be an interesting next six months. We hope Apple learns from this and includes Google Maps by default with the next major release of iOS. I’m fairly certain a few in Cupertino are already contemplating this.
Source: iTunes AppStore
Android and iOS developers are regarded highly by all. The reason for this is that they provide the experience catering to the needs of a user and roll out updates at regular intervals to keep the app in sync with changes (OS based). There’s enough opportunity in the Android and iOS ecosystem for developers to generate some good revenue out of their applications (there used to be, at least). We’ve seen individual developers come up with fantastic applications, and big banner companies are also pioneers in the field. But have you ever wondered which developer earns the most amount of money out of their apps? Here’s an answer to that.
Research firm Canalys made a brief study of the Google Play Store and the iTunes AppStore, and the numbers weren’t all that surprising. The study took into account the first twenty days of November. During the period, a total of $60 million was garnered by developers on both platforms. And so much revenue was distributed amongst only 25 developers. And as you would have guessed by now, most of the developers hail from a gaming background (24 out of 25). Pandora is the only non-gaming developer to be in the list of 25.
Moreover, out of the 300 top paid apps of Android, 116 are games. And on iOS, 145 out of the top 300 paid apps are games. When we consider free apps, the numbers suggest that 110 out of the top 300 free Android apps were games while only 94 out of the top 300 free apps on iOS were games. These numbers do tell us a lot about how the platforms fare in terms of downloads and which platform is more rewarding for the developers. One thing is clear, people tend to download free titles more on Android than on iOS as most titles that are available for free on Android are paid on iOS. Also, people don’t seem to mind paying for apps on iOS, which has always been a key source of revenue for Apple. What this means is that lesser known developing houses have little exposure in the vast ecosystem offered by both platforms.
Developers like Gameloft and other big names in the gaming arena have a stronghold in the Android and iOS app hubs. It won’t be wrong to say that smaller individual developers are increasingly shying away from the platforms as there is very little recognition received. This is where Windows Phone 8 begins to look all the more appealing to the developers and Microsoft would welcome them with open arms.
Do you buy a lot of paid apps? If yes, are most of them games or are they related to productivity?
Via: Phone Arena