Chainfire has a reputation of rooting all Samsung Galaxy S flagships before they even hit the markets. And the yet to be announced Galaxy S5 has received similar treatment using ODIN and CF-Auto-Root. This procedure is only applicable to the LTE-A model of the smartphone which goes by the model number SM-G900F, so not all variants are compatible. But that shouldn’t be much of a concern as international variants are still two weeks away from an official release.
We expect Chainfire to make this root method available for other variants of the Galaxy S5 just in time for the April 11 release. Rooting isn’t something which every Galaxy S5 owner would be looking to do, but it’s good to know that the option is available should the user choose to take that route. Hit the source link below to get detailed instructions on rooting your SM-G900F.
The unlockable developer version of Big Red’s Samsung galaxy S III, just went on sale yesterday for people to order. Unfortunately, the device is now on backorder. There probably weren’t a whole lot of devices available if it were to run out as quick as it did. That or it was so popular, that they couldn’t keep up with the demand. Both the 16 gigabyte and 32 gigabyte versions of the handset are no longer available for purchase. Hopefully more will be in soon, but as of now, it’s out of stock.
Verizon hasn’t said anything as to how long it will take to get more in, but if you can’t wait for more developer editions, the retail editions of the Samsung Galaxy S III are fairly easy to open up.
Google has announced an update is available to the Android software developer’s kit (SDK). The new SDK and Eclipse plugin bring the SDK to revision 17. The latest release is feature packed and provides a bunch of bug fixes.
Some of the most notable features are:
Adding experimental support for multi-touch input by enabling the emulator to receive touch input from a usb tethered physical Android device.
Adding support for running x86 system images in virtualization mode on Windows and Mac OS X.
San Jose based Playphone is bringing instant multi player gaming to people with Android and iPhones to play together simultaneously. In an exclusive story published by Venture Beat, Playphone’s CEO Ron Czerny said that you’ll be able to use the Playphone platform to play multi player games across carriers and devices with only a 250 millisecond delay over 3G and 4G networks. That’s fast and significant.
“We consider this a major engineering feat,” Czerny told Venturebeat. “This is just one part of a multiple layered gaming network. It’s not easy to copy. It is like what Yahoo did for web games in 2000 and what Microsoft did for console games with Xbox Live. This new infrastructure is a major event for mobile game developers.”
Developers of all Google products, especially.Android have been waiting patiently for Google to announce when they would start registration for Google I/O 2012. Google announced today that registration opens on March 27th at 7am PDT (10AM Eastern)
There is also a hike in the price to $900 which is still relatively affordable compared to other developer centric conferences. As with years past you’ll get every amount of bang for you’re buck. Our friends at 9to5Google.com have quoted one Google insider as saying this years conference will be “insane“.
Since the beginning of Android, developers were restricted to a 50mb file size for apps. Now 50mb is a huge app however with screen sizes getting bigger, resolutions getting better and processors getting faster there are some app developers who want to take advantage of all that extra real estate.
Google’s Android team has announced that they are keeping the initial app size to 50mb however developers can now submit up to two expansion files for their games or apps that can be up to 2gb each. Not only that but the Android Market will host those expansion files.
Motorola released the original Motorola Droid in November of 2009. It is one of the best selling Android phones to date. Motorola has had a developer arm called MotoDev since roughly the same time.
In 2011 Motorola became even more developer friendly by announcing they would start unlocking some bootloaders. While they aren’t going to unlock the original Droid Razr or the Droid Razr Maxx they have announced that they are releasing a developer’s edition of the Droid Razr with an unlocked bootloader.
The developer’s edition will release in Europe first, however we hear that it will hit U.S. soil as well.
An important factor to consider with the developer’s edition of the Droid Razr is that in a press briefing last week Motorola’s Sr. VP Alain Mutricy said that they would be focusing on high end Android devices and expanding the Droid Razr line, presumably beyond the already announced at the time, Motorola Droid Razr Maxx.
Motorola announced, prior to the release of the Droid Razr, that the bootloader would be unlockable and that decision would be on the carrier, of course Verizon Wireless declined.
When Verizon Wireless is about to roll out a new popular device, like the Galaxy Nexus, they count on Soasta and their load testing technology to pre-test what it’s going to be like when hundreds of thousands of people jump onto their website at one time to order the hottest new phone. Soasta has access to hundreds of thousands of servers around the world that allows them to test to scale web apps before there’s a serious problem.
As Soasta CEO Tom Lounibos, explained to thedroidguy today on a call, that they get calls sometimes, on big event days like cyber monday, when a companies web app infrastructure has collapsed because they didn’t plan for scale.
Some of the biggest companies in the US rely on Soasta for testing including; Verizon Wireless, Netflix, Hallmark and more.
Once a developer has taken the plunge, worked the kinks out in an idea, found an audience, developed a niche and an app and has gone all in to the mobile platform a very important question looms. Now What?
That’s where Apsalar comes in. Founded in 2010 and backed by some of the big names in the mobile and app space, Apsalar provides possibly the best insight into who’s using an app, who’s playing a game, how engaged they are and what kind of revenue they are generating. This is some of the most important information available to a developer. How important?
Many of our readers know Russell Holly either from his pieces on Geek.com, or as the first Senior Editor here at thedroidguy.com. While that may seem like eons ago it was just over a year ago, which in the tech journalism world, may seem like ages.
In addition to Holly’s feature writing for Ziff Davis at geek.com and his weekly appearances on NPR, Holly is now the portal administrator over at XDA.
Millennial Media has published their November 2011 mobile mix report this morning. Android still has a substantial and steady lead at 50% of the smartphone impressions connecting to Millennial Media’s ad network. Millennial Media is the largest independent mobile ad network.
In November’s connected device and smartphone OS mix Android ranked at 50% while iOS devices came in at 30%. RIM came in at 17%. Android dropped six percentage points from the previous report. iOS only picked up two of those points, the other four went to RIM/Blackberry. Windows Phone has still made no significant progress in terms of this research.
Chartboost, a relatively new way for Android developers to monetize their games with in game advertising, has just opened up their beta to all Android developers. Chartboost has been in a closed beta with top Android developers Animoca and Storm8.
Now out of beta, Chartboost is reporting that several big name Android game publishers are set to roll out their integrated solutions in the coming weeks.
This story comes to us today by way of Rootzwiki. Rootzwiki developer dhacker29 has posted an alpha preview version of an Android 4.0 Ice Cream Sandwich ROM for the Motorola Droid Bionic.
This is just an alpha build but seems to be coming along pretty well. Dhacker29 reports that the graphics work smooth. Adb is working. The touchscreen, capacitive touch buttons, charging indicator, Bluetooth, SDcard external, gallery, bulletin screen shot and reboot menu all also seem to be in order.
They are currently working on wifi and phone data and getting the SDCard internal to mount.
The developer warns that this is still an alpha build and proceed at your own risk. He also thanks the other devs that contributed here.
We’re less than two weeks away from Appnation III. In fact by this time next week after you’ve chowed down on turkey, gotten run down by shoppers and watched some great college football you’ll be thinking about what you can do to get your mobile and app fix. Well it’s definitely Appnation III.
Appnation III is being held in San Francisco California November 30th and December 1st and just like Appnation II they have an excellent line up for any level developer.
Facebook’s developer guru Doug Purdy is set to keynote on day 1. Many developers will remember Purdy from Facebooks own developer conference earlier this year.