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app store

Xiaomi MIUI app hub breaches the 1 billion download mark in a year

xiaomi logo

xiaomi logo

Xiaomi has been in the news a lot lately, most notably for snatching up the VP of the Android division Hugo Barra a couple of days ago. The company is in the news again today for crossing over 1 billion downloads on its MIUI app hub for Android. The company has been able to achieve this feat in less than 13 months (391 days), which is remarkable considering the amount of competition there is.

This app store basically offers Android apps including a few exclusive MIUI titles, which makes the feat even more enjoyable for the company. Apple’s iOS app store breached the 50 billion downloads mark in May this year while the Google Play Store for Android breached the magic number last month. Most of Xiaomi’s success is attributed to the Chinese market as its devices mostly do not breach the Asian continent. But with Hugo Barra’s recent inclusion to its management roster, the company is slated to finally go global. We can expect more Xiaomi devices to make its way to global markets in the near future, which is a good sign.

Source: The Next Web

Via: Phone Arena

[Deal] Apps and games worth $50 available for free via Amazon

Amazon Deal

Amazon Deal

Looking to save some money on paid apps? Amazon has you covered as the retailer is now offering content like Bard’s TaleAVG Antivirus Pro Android Security for free. It is mentioned that this is a limited period promotion and valid only until the 1st of July, so we suggest you download them all by then. You can find all the games and apps available from the list below:

  • Air Receiver
  • Airport Mania 2
  • Alarm Clock Pro
  • AVG Antivirus Pro Android Security
  • Bard’s Tale**
  • Crazy Rocket**
  • Deep Under the Sky**
  • Endless Skater**
  • Exiles**
  • Fantastic 4 In A Row 2**
  • tinyCam Monitor Pro for IP Cam
  • Knock Knock**
  • M.A.C.E.**
  • Mirroring360 AirPlay Receiver
  • Monkey Racing**
  • Mystery Case Files: Return to Ravenhearst**
  • No Gravity (Kindle Tablet Edition)**
  • Simply Yoga
  • Tabletop Racing**
  • Trouserheart**
  • Quell Memento**
  • Weather Live

On a regular day, all these apps combined would set you back by at least $50, so this is a very good deal on these apps/games and we suggest you give it a go. Make sure you install the Amazon Appstore on your device first though.

Source: Amazon

Via: Droid Gamers

Play Store dominates app downloads, but still lagging behind in terms of revenues

Play Store - App Store Revenue Comparison

Play Store Logo

The Google Play Store is undoubtedly one of the most popular mobile app hubs in the world as evidenced by the number of Android users out there. Thanks to the vast user base enjoyed by the Play Store, new findings have revealed that the Android app hub dominated Apple’s iOS App Store as far as gross downloads were concerned.

However, Apple was still on top in terms of overall revenue made by the App Store which is more than 60% compared to what the Play Store generated. This tells the true story of Android where marketshare means one thing while generating revenues is a whole different story.

Play Store - App Store Revenue Comparison

As the chart above rightly illustrates, Google’s Play Store still has a lot of catching up to do to get on level with the App Store in terms of revenue.

Unsurprisingly, most of Apple’s revenues reportedly come from the U.S., Japan and South Korea. It goes without saying that both app hubs have seen significant growth over the past year, although Apple clearly dominates the market.

Source: TUAW

Via: Phone Arena

Apps worth $135 available for free via the Amazon App Store

Amazon App Store Deal

Amazon App Store Deal

Starting today, customers can get apps worth $135 completely free through Amazon’s dedicated Android app hub. While the Amazon App Store was created to serve Kindle Fire devices, these apps work just the same with other Android devices as well, provided you have the App Store installed on your Android device.

The free content is not just limited to games, so there’s a wide range of stuff you can download. Amazon holds offers and promotions like these at regular intervals to keep customers as well as fans interested in the App Store. The retailer has a free app of the day promotion running as well, where you can buy the Perfectly Clear app today. Make sure you download the Amazon App Store today to avail benefits of this new promotion. There’s no mention of how long this promo will last, but it will most likely stretch through the weekend.

Some of the apps being offered are Sonic The Hedgehog 4 Episode II, Sketchbook Pro, OfficeSuite Professional 7 etc. Hit the link below for more details on the promo.

Source: Amazon

Via: 9to5Google

Google Play Store still topping the Apple App Store in terms of downloads

App Annie - Play Store

App Annie - Play Store

Android’s Google Play Store and the App Store from iOS are two of the biggest mobile app hubs available today. Now, a new report by App Annie sheds light on where the two rival app markets stand as far as downloads and revenues generated are concerned. This report claims that the Play Store is still dominant as far as app downloads are concerned, but still lags behind the iOS App Store in terms of revenue.

This however isn’t surprising since developers have traditionally received better returns from their apps on iOS. However, App Annie finds that the bridge is now nearing between the two app hubs in terms of revenue, so it might not be long before Google gains ground here as well.

Here’s what the report had to say – “Google Play led the iOS App Store in downloads by approximately 45% in Q1 2014, up from 35% in the previous quarter. Meanwhile, the iOS App Store maintained its comfortable advantage in revenue, leading Google Play by 85%. However, Google Play continued to narrow this revenue gap. The gains for Google Play come as Android devices extended their lead in worldwide device installed base.

Source: App Annie

Via: 9to5Google

Why can’t get we get enough of Flappy Bird?

Flappy Bird Android

Rolling Stone is running a feature on Flappy Bird’s creator, Dong Nguyen. Contributor David Kushner actually flew to Hanoi to interview the elusive game developer, and got the skinny on how the hit game came to be. In the article, we learn how Nguyen did not expect the game to be such a success, and attributed his pulling the game out of Google Play and the iTunes App Store to his need to regain his privacy and regain his focus on building games.

Apart from the background story on Flappy Bird, Nguyen has shared that he actually has a few other games up his sleeve, and might release new titles soon. All of these games share the same so-called maso-core appeal, which means they are designed to have simple interfaces, but very difficult gameplay (hence being masochistic). What’s perhaps more promising is the thought that Nguyen might soon also launch a sequel to Flappy Bird.

What’s so special about Flappy Bird?

The game’s appeal comes from its overly-simplified user interface. In the interview, Nguyen says he envisioned the game to be accessible to all demographics. You don’t have to be a hardcore gamer in your 20s in order to enjoy the game. Nguyen has imagined players to be folks standing up on the train with one hand holding the railing straps and the other tapping away on the screen. Even kids and senior citizens can play the game.

But looks can be deceiving. Even with a simple interface, it’s difficult to rack up points — the smallest mistake can send the Bird crashing onto pipes and dying. There are no second chances. No “continue” button. No up-up, down-down, left-right, left-right, B-A, select-start cheats. The entire user experience relies on the user tapping on the screen (and pulling on his or her hair afterwards when Bird crashes).

Here’s where millions of users find the game’s appeal. It’s simple, yet challenging.

But of course, it’s no longer available on Google Play nor the App Store. Users who were able to install the game prior to its being pulled out are fortunate. For the rest, there are always alternative install methods, such as side-loading via APK. For iOS users, jailbroken devices can have the game installed via .IPA, although users will need to find an app repository catering to bootlegged games. Some enterprising users have even auctioned their devices on eBay for thousands of dollars, with Flappy Bird installed.

Flappy Bird on other platforms

Since the meteoric rise of Flappy Bird on mobile devices, there have been several copies. There is reportedly one Flappy Bird knockoff that comes out every 24 hours. Google and Apple have even have to put a ban on apps and games that contain “Flappy” in the title as these are obviously riding on the Flappy Bird craze.

The game has even been ported on the PC — a Flash-based version of Flappy Bird is available on, for example. The web-based game has the same gameplay elements as the original mobile game, being ported from the Android app. It’s simple enough — pressing the spacebar or clicking the mouse button substitute for tapping on-screen. Of course, there’s also the same hair-pulling frustration that players get when Bird crashes.

Platform thinking: Android wins again

When will the bird craze end? If there’s anything good that has come out of this trend, I would think it’s that mobile platforms are fast becoming the preferred platform for distributing games and content. With Jojo, for example, the site carries a handful of Android (and iOS) titles like Angry Birds. How soon until Android apps become the gold standard for development on both mobile and desktop?

Right now, talk of the town is that Dong Nguyen is thinking of releasing three games that feature other characters (a cowboy-themed shooter, a vertical platform game and an action chess game) but with the basic premise: simple UI, but challenging gameplay. Pretty soon, we might find ourselves getting addicted to tapping on our screens. Or in the case of Flash or PC ports, tapping on the spacebar or mouse button.

Android-iOS monetization gap: Should it trouble developers?

Android Army

Android significantly outnumbers Apple’s iOS and other mobile platforms in terms of user base. Around the world, there are more than 1.5 million Android devices activated per day. In China alone, there are 270 million Android devices active, and there are almost 1 billion devices activated globally. By contrast, Apple says it has sold about 600 million iOS devices to date.

Sales and activation figures aside, there is one glaring figure that might be concerning for anyone in the application development business. According to recent figures from analytics firms Flurry and App Annie, a big gap exists in terms of developer revenue-per-download from iOS apps compared with Android apps. For every dollar that a developer earns from iOS apps, only $0.19 is earned from Android apps.

Looking further into the figures, a gap likewise exists for both paid downloads and in-app purchases, although it is not as big. For every dollar spent on premium iOS applications, plus in-app purchases, only $0.43 is spent on Android. Taking into consideration in-app purchases alone, for every dollar spent by users on iOS, only $0.24 is spent on Android.

Android iOS monetization gap

This highlights, once more, the so-called Android engagement paradox. While Android devices are more numerous and accessible, there is a stark difference in the behavior and spending patterns of Android users compared to their iOS counterparts. Android users tend to spend less on app purchases and in-app spending. This translates in lower potential revenues for developers, taking into account each user on the platform.

The question, therefore, is this: should developers be concerned? Should this mean that developers should focus building on iOS first, and then worry about an Android port later on? We have asked before: does it make sense for software makers to take an Android-first approach in development?

A numbers game

It can be a concern if the main aim for building and releasing an application would be for revenue-generation purposes. Because the Google Play Store has a wider reach, developers have a potentially bigger audience from this particular ecosystem. This includes a wide spectrum of potential users, from the low-end to the high-end. Meanwhile, Apple is trying for some market differentiation, by orienting its latest iPhone 5C toward a more entry-level audience. However, the market is still markedly mid-range to high end. By contrast, even flagship Android devices are accessible, with Google’s Nexus 5, for instance, retailing for $349 off-contract. Add in the sub-$100 Android devices to the mix, and you’ll have an idea of what kind of potential reach apps can have.

Studies have determined that iOS users are likely to use their devices more often, and are more willing to pay for content, be it in the form of apps, in-app purchases, subscriptions or premium web content. To illustrate, the returns from ads directed at iOS users are a glaring 1,800 percent higher than the same ads directed toward Android users.

Additionally, even eyeballs from iOS devices cost more. “Audiences cost more on iPhone,” said a senior vice president for research firm Nanigans. As a result, developers, content builders and even advertisers are willing to spend more resources toward reaching an audience of iOS users.

But let’s take the bigger picture into consideration. While average revenue might be significantly higher on iOS, it might not matter much in the near future, as the so-called “cheap and nasty” approach to mobile computing taken by Android is still a significant threat to iOS. The revenue gap between the App Store and Google Play is closing fast. In Q3 2012, iOS app revenue as a whole was 4 times bigger than Android app revenue. In Q3 2013, this gap was only 2.3 times.

As a result, app development firms — particularly those in Asia like Japan and South Korea — are shifting to an Android-first development strategy.

We can add in third party platforms into the mix. Recently-launched Jolla supports Android apps. Other platforms likewise supporting Android apps would be a big boost to the Android ecosystem. Suddenly, these apps are becoming a platform not only for Android, but other mobile operating systems, as well.

The monetization gap can be worrisome, but only in the short- and medium-term, at least for those who are able to capitalize on numbers in monetizing their applications. On Android, developers can bank on being able to distribute their apps by sheer volume. Of course, that takes marketing effort, cost and sometimes a stroke of sheer luck. But the point here is that the target markets are different. One can take the more premium, targeted approach, or a volume-based “shotgun” approach. Besides, developers are already building on both major platforms, so gains from one can also translate into marketing gains for the other.

Apple removes Sweatshop HD iPad game from app store


Apple has been censoring its apps and other content available on the app store since its launch. From the past many years, Apple has maintained that the apps available on the iStore are “curated” as against the books and music on the store.

sweatshop hd


Sweatshop HD was an iPad exclusive app and was available for the past few months on the app store. The game encouraged players to acquire cheap teen labor and mistreat them to advance through the various levels of the game. The developers claimed that the game was built to make the users aware of the grave issue of child labor in the society. However, Apple finally came to a conclusion that the game was ‘uncomfortable’ for its premises and eventually removed it from the app store.

In order to play the game, the user had to hire underage labor to build and run a production line for various clothing manufacturers. As you proceed through the various levels of the game, you have to make the life of the underage labor miserable by changing various things in the production line like closing all the fire exits, increasing the work load and the work hours on the laborers etc.

After the initial notice given to Littlecloud, the game developer, they managed to incorporate some changes into the game. For example, they added a disclaimer stating that the game did not depict any conditions of workers of any specific company or factory and that the game was purely fictional in nature. But, Apple was not satisfied with the changes and finally removed it from the app store.

However, surprisingly, we have got reports of several games being removed from the app store for controversial content in the past few years. A similar game called as the Phone Story was recently banned from the app store for controversial content. The game was quite similar to the sweatshop HD and was based on exploitation of labor in Congo. Other games like Endgame: Syria and Smuggle truck have been removed by Apple on similar grounds.

So in short, Apple’s policy is simple, if a developer wants to post content which can be controversial in nature like criticizing a religion, then the only option for them is to write a book or a song. However, any application on the store which hurts any religion or is controversial in nature will not be tolerated by the company and will be removed immediately.

Apple censoring App Store



Smartphones are getting popular day by day, and everybody seems to have a smartphone irrespective of whether they need one or not. Anyhow, Apple’s iPhone covers a major chunk of the smartphone market and an iOS device is what an average person chooses when he goes out to buy a smartphone. Apple’s App Store is one of the largest app stores considering the number and sales of apps.

Developers have always criticized the long approval times for an app to get through and there are several guidelines, some of which don’t really absurd. It’s clear that there is a lot of censorship issues that apps face in the app store. Apps are a great way to spread message, and games are the best way to get the message through to the target audience, but Apple seems to have problems with that.
Apple apparently doesn’t tolerate thought provoking gaming applications, such as the ones that touch real-world issues like the war in Syria, the tragedies over rare-earth minerals in Africa, the maltreatment of overseas workers in China. Any developer planning to develop a game that touches real world issues isn’t welcome in the app store, and that’s shocking.

What’s even more shocking is the way Apple has written this in its guidelines, because it is written in a very conversational way with no legal law jargon whatsoever. Below is the guidelines:
We view apps different than books or songs, which we do not curate. If you want to criticize a religion, write a book. If you want to describe sex, write a book or a song, or create a medical app. It can get complicated, but we have decided to not allow certain kinds of content in the App Store.

Apple sees only money and entertainment in gaming apps. Of course, games are one of the category that makes huge amount of money due to the fun factor involved. It is worth noting that Apple isn’t the only company that treats apps differently than books or music for that matter, but then the developers are partly responsible for this because most developers think that gaming apps cannot spread message, whereas they can and also very efficiently.

“I feel that the form of media should be irrelevant, and it’s the content that counts. Games, films, apps, comics, music, and books should all be held to the same standard. To suggest that there is an invisible line that says it’s OK to say something in a book but not in a game? That feels wrong to me,” Endgame: Syria lead designer Tomas Rawlings disagrees.
Apple’s guidelines basically says:
We will reject apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, “I’ll know it when I see it.” And we think that you will also know it when you cross it.

According to Apple, books are a better medium when it comes to criticizing something. One reason for Apple’s censorship may be due to the fact that people tend to associate products from App store with Apple. What are your thoughts?

Source: VentureBeat

Apple Announces 40 Billion Downloads On The App Store


The App Store has hit 40 billion unique downloads, Apple announced today. In the year 2012 alone 20 billion downloads took place with December being a major contributor by ringing in a whopping 2 billion downloads. In September, Google announced 25 billion downloads from the Play Store, which is 15 billion less downloads than Apple’s App Store received.

The App Store now has a catalog of 775,000 apps with 300,000 of the apps optimized for the iPad. Despite the massive success of the Android-powered Samsung Galaxy S III, App Store downloads are on the up and things continue to look positive for Apple.

Apple’s App Store is available in 155 countries. As is common knowledge, the App Store’s closest rival is Google with the immensely pop Google Play Store. Statistics between the two app stores should be tightening up as Google continues to see a whopping 1.3 million Android device activations per day. Back in September Google reported half a billion Android activations. As the numbers continue to grow the bar will no doubt be tightening between the two companies.

Hopefully as 2013 commences we’ll be seeing a whole lot more apps optimized for the iPad.

source: Apple

Rasperry Pi Opens App Store

The makers of the Raspberry Pi, the tiny $25 to $35 Linux-based computer, have officially launched the Raspberry Pi App Store for users of the device.


According to the announcement on the Raspberry Pi website, they are “launching the Pi Store to make it easier for developers of all ages to share their games, applications, tools and tutorials with the rest of the community. The Pi Store will, we hope, become a one-stop shop for all your Raspberry Pi needs; it’s also an easier way into the Raspberry Pi experience for total beginners, who will find everything they need to get going in one place, for free.”

The blog article also mentions that the Rasperry Pi app store was created in collaboration with IndieCity and Velocix. Indiecity is an online game store for independent developers whereas Velocix is a content-delivery network.

There are currently only twenty-five titles available on the app store, all of which are free to download. These include Storm in a Teacup, Freeciv, Iridium Rising, Code::Blocks IDE, Asterisk for Raspberry Pi, GrafX2, Schism Tracker, OpenTTD, POWDER, Cricket Scores Live, despotify, LibreOffice, Raspberry Invaders, Pi3D, Hud Sprite Pack, Audio Pack, Effects Sprite Pack, and several issues of the MagPi magazine. These titles are a mix of games, apps, dev tools, tutorials, and media. To help support the makers of free apps, the Raspberry Pi app store comes with a tip jar that can receive donations. There is, however, support for paid apps, as well.

Those who own the Raspberry Pi computer can obtain the app store by downloading the Raspbian Linux operating system which comes with the app store. They can also install it via apt-get. Meanwhile, others can check out the app store by pointing their browsers to

The Raspberry Pi team hopes that the app store will be a way to help developers get their work out to an audience, and possibly earn from their creations.

via liliputing

PlayStation Mobile Store now available for Sony Xperia, PS Vita, Android phones

Tokyo-based major video game company, Sony has just launched its brand new service called PlayStation Mobile – an online store that piles various game titles for selected Android phones, PS Vita and Xperia devices. This latest store app officially launched on Wednesday, exclusively in nine countries including Australia, Italy, Japan, Canada, Germany, Spain, France, US and UK, Game Arena reported Wednesday.

Replacing the long-standing PlayStation Suite, Sony’s new PS Mobile Store service is an online one-stop shop destination where users of PS Vita, Xperia smartphones and tablets and selected Android phones purchase their favorite mobile games and relevant contents from Sony and third-party developers, including HTC.

Among the devices attuned with Sony’s newly-launched service are the following:

  • Xperia
  • Xperia S
  • Xperia Ion
  • Xperia Play
  • Xperia Arc
  • Xperia Acro
  • Xperia Acro HD
  • Sony Tablet P
  • Sony Tablet S
  • HTC One X
  • One S, One V
  • One X+

Accordingly, PlayStation Mobile store can now be downloaded by users of any of the aforementioned devices and have access to overall 20 launch title games. Nevertheless, the initial launch titles are not really the big PS titles most gamers are expecting to roll out. Available game titles are subsequently listed (in alphabetic order:

  • Aqua Kitty
  • Beatdown
  • Beats Slider
  • Beats Trellis
  • Defender
  • Everybody’s Arcade
  • Flick Hockey
  • Frederic – Resurrection of Music
  • Fuel Tiracas
  • Hungary Giraffe
  • Incurvio
  • Loot the Land
  • Magic Arrows
  • Numblast
  • Nyoqix
  • Rebel
  • Samurai Beatdown
  • Super Crate Box
  • Tractor Trails
  • Twist Pilot
  • Underline
  • Wipe!
  • Word Blocked

In order to purchase games, users must first install the Sony PlayStation Mobile catalog directly, similar to that of Amazon’s Appstore for Android.

Any game purchased on the PlayStation Mobile store can be played on three different devices, utmost. So those who owned any of the compatible phones, tablet or Vita can take advantage of this offer. Sooner or later, the devices can extend, yet a specialized PlayStation will still be necessary to play these games.

An on-screen virtual DUALSHOCK controller is also needed to play the games on an Android device. Users of Vita, on the other hand, will need the Vita controls when playing. For sure, PS fanatics are already looking forward to have a more refined and comfortable controls on touch-screen-only devices.

Hopefully in the coming months, Sony would consider expanding the PlayStation Mobile store application’s accessibility, as well as the range of devices it supported.

Source: Phone Arena | Game Arena

FBI Investigating Secondary Android App Store

Google’s legal team has just recently sent out a bunch of e-mails to their registered developers regarding a subpeona issued by the FBI. Supposedly this has something to do with an investigation  regarding applications that are showing up in various places where developers have not provided any sort of consent., which leads the FBI to think something “phishy” is up. You can read the full e-mail sent from Google below:


Google has received a subpoena seeking information related to Android applications that may have been made available on alternative markets without the consent of the developer. The subpoena seeks information about those Android applications, including contact information for the developers of the applications. Our records show that your Android developer account will be included in the information Google will provide in response to this subpoena.

Google is not in a position to provide you with legal advice or discuss the substance of the process in our possession. For more information about the subpoena, you may wish to contact the Federal Bureau of Investigation — Atlanta Field Office at (404) 679-9000, reference #2011R00320/FBI/ORKIN.


Google Legal Investigations Support


Apparently there was a representative at the Atlanta Field Office that had said Google jumped the gun on sending out this e-mail to developers, and that the developers would only be contacted if they happened to be a victim of app piracy. The specifics of this investigation haven’t been made available as of yet, but some have said that this whole ordeal is more likely to deal with the Aliyun/Acer craziness. That would make sense, but Google jumping the gun and sending out these e-mails was probably the best thing to do. Keeping their users notified of what is going on was probably a really good idea to refrain from having any potential angry e-mails. Surely they get them on a daily basis, but I think you know what I mean.

The reality is, The FBI’s e-mails are going to freak some of the developers out, so Google sending out e-mails talking about the FBI contacting developers was really a good choice. There are many companies who do not keep their community updated on happenings regarding compromised user data, and thankfully Google was one of the companies that was willing to step up to the plate. Aside from that, there are a lot of developers out there concerning about piracy of their applications. We can take Dead Trigger for an example. The game was originally something you had to pay for, but it then went free to play with micro-transactions so that piracy could be avoided any further. I can imagine that a lot of developers have the same mindset as the Dead Trigger guys, as losing money isn’t entirely a fun thing.

Do you think that a lot of developers are concerned about piracy though? Do you think that they are concerned about their apps showing up on the Aliyun app marketplace with their consent? I personally would be, because it is essentially someone else taking my app and then claiming it as their own. Not only that, but those people that stole “my app” are also making money off of it without my consent. Hopefully the FBI is able to figure this all out soon and put an end to the madness. If they don’t, who knows what Google will do when they get their hands on the pirates.

Let us know your thoughts about this investigation in the comments below!

source: android central

App Store from Amazon On Its Way to European Countries

The United States has had the pleasure of having the Amazon App Store exclusively for quite some time now, but those in other foreign countries haven’t had the luxury of enjoying the Amazon App Store, at least, until today. After years of exclusivity, Amazon has announced just today that they will be bringing the Amazon App Store to the United Kingdom, Germany, France, Italy and Spain and will be giving those European customers access to a numerous amount of Android Apps from phones and tablets. As an added bonus to that, Amazon will also be featuring the widely known “Free App of the Day.”

Hopefully this increased exposure of the App Store will be giving its competitors some fair competition in the European markets. Here’s what Amazon had to say about the release in Europe:

“Customers in the US have purchased millions of apps, games, in-app items and subscriptions since the store launched last year, and we’ve received great feedback about discovery features like Free App of the Day.  We evaluate and test games and apps before making them available in the Appstore so we ensure customers have a great experience with the games and apps they purchase,” said Jim Adkins, Vice President of Amazon Appstore. “Amazon has spent years developing innovative features that help customers find and discover the products that are right for them and have applied that know-how to the Amazon Appstore. We’re delighted to extend that experience to our European customers.”

Amazon also noted a few other big hits on the Amazon App Store They had this to say about the release in Europe:

“Amazon’s Free App of the Day programme is really unique,” said Peter Vesterbacka, Rovio Mighty Eagle and CMO.  “Over the past year we have offered Amazon customers some of our best-selling premium games like ’Angry Birds Rio’ and ’Angry Birds Seasons’, for free, and the response has been truly overwhelming. We are pleased to offer Amazon customers another one of our most popular premium titles, ’Angry Birds’, for free today.”   

“Amazon customers are very important to us, and ’Cut the Rope’ and ’Cut the Rope: Experiments’ have been in the top of the charts on Amazon Appstore in the US. We are focused on delivering great gaming experiences to our users all over the world, and are looking forward to reaching more ’Cut the Rope’ fans as Amazon launches its store in Europe,” said Misha Lyalin, CEO ZeptoLab.

“At Glu we’ve always been an early adopter of Amazon services for both building and selling our mobile games. For example, “Frontline Commando” was one of the first games on the Amazon Appstore to offer IAP and subscriptions. This game also leverages Amazon’s S3 and Sync services,” said Niccolo de Masi, Chief Executive Officer of Glu Mobile. “Amazon offers us exposure to its large customer base and we will continue to use the Amazon platform in our efforts to grow our business.”

Is anyone of our friends in the foreign lands of Europe looking forward to getting your hands on the Amazon App Store? Or…were you already content with either the iOS App Store or even Google Play? I personally have the Amazon App Store on my phone but I rarely bother using it as Google Play has all my needs and I personally think Google Play has better quality applications over the Amazon App Store.

Most of all, do you think that the Amazon App Store arrival will be replacing Google Play for you or do you think the same way I do in the case that it does not have a whole lot of quality apps to use? Let us know what you think in the comments below!

source: Talk Android