GamePop, an upcoming console for Android gaming, will have a retail price of $129 when it hits the market.
Bluestacks, the company which developed an App Player software that brings Android to Windows and Mac computers, is behind the GamePop console.
GamePop is said to be Bluestacks’ answer to the Ouya, an Android-based gaming console which obtained crowdfunding success on Kickstarter.
GamePop, however, is different from Ouya in terms of the payment model it is using. It offers users a one-year subscription that costs $6.99 a month, or a total of $83.88 for an entire year.
Bluestacks clarifies that this does payment model not bind users to a contract per se, but there are consequences in case users decide to stop the subscription. For one, they have to send back the GamePop to Bluestacks, and pay a restocking fee of $25 within 30 days. An early termination fee of $100 is also payable by the user if the GamePop is not returned.
Anyway, during the subscription period, users may choose from more than 500 games to play from its catalog.
Such games are offerings from several top mobile game developers which have teamed up with Bluestacks in its newest endeavor. Among its partners are Halfbrick, Intellijoy, OutFit7, Glu Mobile, and Deemedya, adding credence to the phrase Bluestacks is using to refer to the GamePop, which is “Netflix for games.” Some examples of such games which will be available on the GamePop are Jetpack Joyride, Talking Tom 2, and Kids Shape Puzzle. According to Bluestacks, the games have a total value of more than $200.
Meanwhile, Bluestacks has not revealed what kind of hardware it is using on the GamePop. The company, however, assures that the games will match, or even top, the speed of high-quality smartphones. It is likewise working on a controller that is purportedly unlike those available in the market today.
GamePop is scheduled to be released in the winter, according to its official website.