Available On: Android, iOS
Price: Free, Micro Transactions
Right off the bat, Heroes Call is annoying by almost instantly introducing you to various micros transactions. I guess that is what you get with a free game nowadays, eh? Regardless, the amount of micro transactions in the game is annoying. To unlock all of the characters, you’re going to have to shell out $5, for three characters. When I play a game on the PC and a new content addition is available, it usually costs around $10. So, you are paying $5 for three characters to play as. That’s half of what DLC (Downloadable Content) costs on the PC. Android and the PC are different, yes, but the point I am trying to make is that this game is way too expensive for what they offer.
Now, the graphics are wonderful in this game. My only problem with the graphics lay with the Android operating system itself though. The dropped frames that Android is known for proves to be quite an annoyance. That said, to keep a solid 50 frames per second or so, you might want to consider playing this on an iOS device. If dropped frames don’t annoy you as much, then you should have no qualms with the game (aside from the micro transactions).
One of the things I hate about Heroes Call is that the combat is terrible. As a general rule, I don’t think Action RPG’s work on touch devices at all. I think that they really should just stay with the standard mouse and keyboard controls. Heck, I wouldn’t even mind using a controller with them. Trying to slash with your finger with multiple enemies around you is slow and feels a bit annoying. I don’t like that I can’t really see what I’m hitting when trying to slash with my finger. You could just use auto attack, but that is also slow. Slower than just regularly slashing enemies.
The loot you get in this game is abysmal. Most Action RPG’s offer a great flood of loot after killing a batch of enemies. In Heroes Call you will only find a few items to pick up after killing a batch of enemies. This isn’t a minor thing to look over either. Action RPG’s have been based around loot since the first Diablo game released on the PC many years ago. Reducing the amount of loot in a game like this really removes the satisfaction of killing loads of enemies.
Heroes Call is one of those “okay” games. Sure it was hyped a lot because it ran so well on Tegra 3 powered devices, but it really isn’t worth spending loads of money in micro transactions in. In fact, this is one of those games that lacks a lot of value. In most cases, someone will probably pick this up and play for a half hour before getting bored with it. I wouldn’t mind trying out this game with a controller, but as of right now, based on touch controls alone, Heroes Call isn’t that great of a game. It’s just “okay.”
I honestly wouldn’t recommend this game.